No Rats Were Harmed was our Second project at TGA and was made in Unity. This was made for mobile.
”Use the power of LASERS, MIND-CONTROL and HAMSTER WHEELS to get your lab-rat through a series of deathly mazes featuring a plethora of SCIENCE-TRAPS!”
Our group size was: 13
My responsibilites were: Gameplay & Sound.
I was charged with creating the player character except for the movement.
Our attacks and mechanics were made my me.
I also created all the sounds in game by mixing together sounds.
Some minor stuff I helped with was; UI and AI.
Swipe to spin the wheel.
Used for puzzles.
If you had the laser you could destroy traps by tapping on them if you were in sight of one.
Our Team:
LD: Anton Weibull - Portfolio
LD: Victor Majorin - Portfolio
Animation: Sofie Nilsson - Portfolio
Animation: Nathaniel Scheurer - Portfolio
Programmer: Dino Zvonar - Portfolio
Programmer: Isak Morand-Holmqvist - Portfolio
Programmer: Ozzy Joelsson - Portfolio
Programmer: Johan Rubertsson - Portfolio
SG: Jenny Hellström - Portfolio
SG: Linus Arvidsson - Portfolio
SG: Philip Wolff - Portfolio
SG: Ylva Oknelid - Portfolio