No Rats were harmed in the making of this game

No Rats Were Harmed, a top down puzzle game inspired by Laura croft GO

No Rats Were Harmed was our Second project at TGA and was made in Unity. This was made for mobile.


”Use the power of LASERS, MIND-CONTROL and HAMSTER WHEELS to get your lab-rat through a series of deathly mazes featuring a plethora of SCIENCE-TRAPS!”


Our group size was: 13


My responsibilites were: Gameplay & Sound.

I was charged with creating the player character except for the movement. 
Our attacks and mechanics were made my me.

I also created all the sounds in game by mixing together sounds.

Some minor stuff I helped with was; UI and AI.


What I'm proud of


Swipe to spin the wheel.

Used for puzzles.


If you had the laser you could destroy traps by tapping on them if you were in sight of one.

Our Team:

LD: Anton Weibull - Portfolio

LD: Victor Majorin - Portfolio

Animation: Sofie Nilsson - Portfolio

Animation: Nathaniel Scheurer - Portfolio

Programmer: Dino Zvonar - Portfolio

Programmer: Isak Morand-Holmqvist - Portfolio

Programmer: Ozzy Joelsson - Portfolio

Programmer: Johan Rubertsson - Portfolio

SG: Jenny Hellström - Portfolio

SG: Linus Arvidsson - Portfolio

SG: Philip Wolff - Portfolio

SG: Ylva Oknelid - Portfolio