Long ray home was our first project at TGA and was made in Unity.
"A magical mantaray dash through dangers on it's way home guided by the jellyfishes"
Our group size was: 14
My responsibilites was: Unity Tools.
For our first project I created a new Spline tool for LD to use for hazards and environment.
I also created a cinematic camera which used our spline tool to create cinematic shots for our endings for the levels.
Our Team:
Animation: Sofie Nilsson - Portfolio
Animation: Viktor Pennonen - Portfolio
SG: Ylva Oknelid - Portfolio
SG: Sofie Axelsson - Portfolio
SG: Anna Christensen - Portfolio
SG: Thea Holmdahl Arnman - Portfolio
LD: Anton Weibull - Portfolio
LD: Oliver Mathrani - Portfolio
LD: Hanna Hinderson - Portfolio
Programmer: Thomas Holtz - Portfolio
Programmer: Simon Nilsson - Portfolio
Programmer: Rebecka Lewin - Portfolio
Programmer: William Rosengren - Portfolio